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SuperMimic: humanoid motion tracking on 1 GPU in 3 hours
UC Berkeley researchers train humanoid motion tracking through one differentiable world model. On a single GPU, they pass a baseline trained for 7 days on 128 GPUs in 3 hours.
By: Mikola Máté Patrik · · 2 min read

What is new?
UC Berkeley researchers introduced SuperMimic, a whole-body motion tracking controller for humanoid robots (project page). Authors include Pieter Abbeel and Koushil Sreenath, and the paper was accepted to CoRL 2026 (arXiv).
The headline claim: after 3 hours of training on one NVIDIA H100, SuperMimic surpasses the normalized return of SONIC's released checkpoint. SONIC trained for 7 days on 128 NVIDIA L40 GPUs, about 21,000 GPU-hours. By the authors' accounting, that is more than 1,000x fewer GPU-hours and more than 50x less wall-clock time.
How it works
Most current pipelines use model-free reinforcement learning. They either merge per-motion specialists through distillation or brute-force a single policy with cluster-scale compute. SuperMimic instead learns one differentiable world model of the dynamics shared by all motions, fit from logged transitions of a standard simulator (MuJoCo Warp).
The world model and the policy train together in one loop. The policy gets analytic gradients through short imagined rollouts, which makes learning fast.
Results
- On the 129,514-motion benchmark it fails 25 motions, versus 179 for SONIC.
- After 9.8 hours on two GPUs it fails none.
- The world model's prediction error stays stable as training data grows from 1 to 264 hours of motion.
- The policy transfers to a real Unitree G1 robot, including acrobatic motions.
Caveats
The comparison is not like for like. SuperMimic trained on the 264.56-hour public subset of BONES-SEED, SONIC on the full 611 hours. The hardware differs too: H100 versus L40. The authors argue these gaps cannot explain a 1,000x difference, but it is not a matched rerun.
If the result holds, training humanoid controllers comes within reach of smaller labs. The authors say it also makes motion-tracking scaling laws practical to measure.
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